

The thing I am also really liking about SFIV as a hardcore player is the aggression of the game. In addition to all the tiny gameplay features that hardcores work hard to discover, there are also a lot of really great graphical flourishes that just take a loooong time to notice, because you’re staring at the on-screen action. The game also really has a ton of details. It has a really strong artistic style that stamps it as uniquely Street Fighter, instead of just another random 3D game going for photorealism in unrealistic situations, or a lot of funny hats. The first thing that jumps out is the look of the game. For you, what are the slight and obvious things that make SFIV stand apart from the other games in the SF series? But this is a different game compared to the other SF game. I was a bit apprehensive about the whole 2.5D, the return of the original 8, and no parries. Now that I have played SFIV, I feel pretty damn good about the game. Producers of Street Fighter IV, Yoshinoro Ono and David Clislip, will also be on hand to chat, and we can't forget Mega Man and Bionic Commando! Both heroes will be roaming the convention floor ready to mingle with fans.
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It wouldn't be a convention without some famous people and a ton of free schwag, and the Capcom booth will be delivering on both fronts! Kristin Kreuk, star of Smallville and the upcoming Street Fighter: The Legend of Chun-Li, will be gracing the Capcom booth with her presence, along with Udon artists Adam Hughes and J.
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The videos show the new rewind code really well - it looks like a GIGANTIC improvement over what we're currently experiencing.īe one of the first to play the final arcade version of Street Fighter IV straight from Japan! Think you're good enough to take on all challengers? Throw you name in Capcom's literal boxing ring and join in on our twice-daily SF4 Tournaments to win fame, cred and prizes such as the limited-edition Chun-Li statue signed by producer Yoshinoro Ono himself, or a fully-loaded AT&T smartphone with Street Fighter Eternal Challenge already loaded! Tournaments run daily at 11am and 3pm, but you must sign up first thing every morning to get a chance to play. New rewind code that mitigates latency by smoothing out what people see on screen.

New netcode to reduce lag generate by packet loss.ġ3. Game no longer crashes when signing out during a Tournament.ġ2. Super Finishes now display correctly in 4:3 mode.ġ1. Game no longer crashes when trying to select Akuma by the old code.ġ0.

Game Speed has been fixed to match the original arcade game.ĩ. Win/Loss data now shows up in Player Matches.Ĩ. Default round number has changed to 5 for Ranked and Tournament matches.ħ. Ken’s roundhouse Hurricane Kick now leaves him slightly farther away from the opponent on hit.Ħ. Ken’s fierce Shoryuken now only juggles for a maximum of 3 hits.ĥ. Ken’s strong Shoryuken no longer juggles.Ĥ. (Please note: on some Arcade Sticks, the connection to your headset can be a little wonky, so if you're hearing static, check your connections!)ģ. Crash while joining games has been fixed.Ģ.
